Rune
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Roadmap
Tentative. Roadmap changes with priority and community polling.
Date
Goals
Notes
Q4 2020
Rune conceptualized
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Q1 2021
Rune website launched
Launch $RUNE - token, farm, and pools NFT smart contracts: character (NFT) creation
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Q2 2021
Launch runes: EL ELD TIR NEF ITH TAL RAL ORT THUL AMN SOL SHAEL DOL HEL
Release Rune Swap for trading $RUNE and runes
Character inventory system
Release Runewords (NFTs), craft weapons and armor for your character
Guild System setup
Discord integration (guild verification, evolution stats, etc) Leaderboard, achievements, and points
โ€‹Marketplace 1.0 (decentralized NFT exchange)
Marketing Fundraiser (pets)
Fluid Farming (stake once, yield multiple rewards)
Focus on gamification. Runewords moved up from Q4. Affiliate system, secondary markets, and other non-product things pushed back.
Q3 2021
Launch runes: IO LUM KO FAL LO ZOD
Rune Evolution launch (casual free to play, play to earn game) Affiliate System: Unique distribution for ZOD + VEX (evolution winners + affiliate referrals)
Rune Lore: lore, world development, and concept art started
Rune Translations: basic site localization
Upgrade NFT smart contracts
Secondary Marketplaces: Rune NFTs on third-parties Rune Evolution desktop app
Development of Rune Infinite begins
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Focus on building Rune Infinite (P2E) and growing community. Rune Raid improvements pushed back in favor of other new items.
Q4 2021
Launch runes: LEM VEX PUL UM MAL IST Rune Shards ($RXS) audit and launch
Rune Evolution 1.6: launcher + better sign in
Rune Evolution 1.7: graphic + UI overhaul
Rune Evolution 1.8: networking improvements
Item disenchanting + upgrading ($LEM + Worldstone shards)
Rune Infinite beta (PvP game) โš”๏ธ
Exclusive Partnerships Rune Evolution official launch (Android + iPhone) Launch $RXS on multiple chains (ETH, Polygon, Fantom)
Branding overhaul
Rune lore portal release (replacing wiki+docs) Development of Rune Sanctuary begins
Focus on Rune Infinite, Rune Shards and polishing Rune Evolution. Rune Evolution gear-enabled servers, Rune Guardians, and Polygon bridge pushed back in favor of other new items (and due to dev capacity).
Q1 2022
Launch runes: GUL OHM
Development of Rune Sanctuary, the MMORPG started
Rune Raid 2.0: More mechanics
Rune Evolution 2.0: Guardian integration + Gear-enabled servers
Rune Guardians beta (pet game)
Guild NFTs: Player-owned guilds with benefits
Polygon bridge (basic)
Rune Launcher: all games in one app
Focus on Raid 2.0, polishing Evolution/Infinite, and releasing initial Rune Guardians.
Q2 - Q4 2022
Launch runes: SUR BER JAH CHAM ETH
Rune Marketplace 2.0: Advanced filters + navigation Rune Raid 3.0: Chests + Boss Battles + PvP Farms Rune Infinite official launch
First eSports competition
Polygon bridge (advanced version) Rune Governance voting Rune Ultimate Tournament Unique Airdrops: early adopters Gambling Systems: each game Rune Lending: lend your NFTs Growth: Polish and grow revenue for Rune Evolution/Infinite
To Be Announced
Focus on polish and growth across all Rune ecosystem. Strategic expansions/improvements.
Future
Launch Rune Sanctuary ๐Ÿš€
Launch Rune Metaverse ๐Ÿš€ Think Ready Player One on the blockchain
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Last modified 24d ago
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